One aspect in which this is most glaring in the character movement. I don’t hate Rockstar or their games but they have reached a point in their career as game designers where they need to start keeping up with the competition. Building something similar to the Batman: Arkham City fighting engine it’s fast, fun and actually feels as though the attacks are making contact with something.īy this stage you might be wondering why I’m hating on GTA. Sleeping Dogs decided that since they’re expected to have a combat system they might as well go all out. The range of different weapons are mostly for aesthetic purposes rather than function. You get fists or a weapon and stand close to someone flailing your arms around until someone falls over. The fighting system in GTA has never been a big selling point, but there’s no reason why they can’t do it right if they’re going to do it. Donning a motorbike doesn’t help matters much as the impact from a feather caught in a slight breeze would be enough to dislodge you.
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Eventually players could get the hang of things but that isn’t much fun for a sandbox. The vehicles felt heavy and throwing on the hand brake would sent you into an uncontrollable spin. The driving in GTA IV had all the fluidity and ease of a character in Resident Evil on the PS1. Remembering that this is a Grand Theft Auto game and certain behaviours were expected of me I slammed down the accelerator and went…slowly trundling into a wall. After the lengthy, wonderfully rendered opening cutscene and meeting the dreaded Cahzan Nico is put behind the wheel of a car. This was a real sticking point for GTA IV. Between your ‘cahzan’ calling you every two minutes to bitch you out over not taking him to play darts or the ‘roided up asshole Brucie telling sob stories about childhood it’s no wonder GTA players cause so much carnage. Even better, none of the recurring characters drive you up the fucking wall. The supporting cast of Sleeping Dogs are certainly not as realistic as those in GTA IV but they more than make up for it in over-the-top personalities. This leaves the audience disconnected and unsympathetic towards the final goal of the game, instead becoming more invested in the new rivalries that develop along the way. It’s impossible to become invested in his story since he’s seeking revenge against a person we’re only told about for something that Niko explains, but is never shown or experienced by the player. Niko Bellic may be well known and occasionally expressed an emotion but he was a boring git. Even when he worked up the bank to get a suit he looked like a boozed up uncle at the family Christmas party.
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Niko seemed determined to blend into the sidewalk at every opportunity. Once you find yourself in a clothing shop, eager to switch things up, you find yourself choosing from a range of grey and beige coloured cargo pants or sweat pants.
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At the opening of the game Niko Bellic is just off the boat from Eastern Europe and his outfit is as expected. This is a pretty minor quibble, but the clothing options in GTA IV were bloody awful. Here’s ten reasons why Sleeping Dogs is a better use of your time. To this day it remains unwatched for the simple reason that another sandbox crime saga has been doing a fine job of filling the void left by GTA IV.
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Recently the full trailer for Grand Theft Auto V launched and in spite of being a fan of the series it completely passed me by. Whenever a new game in the series is announced the fanbase usually gets worked into a fever pitch. GTA IV was one of the most highly anticipated game of the current console generation and remains one of the best known franchises in the business. Grand Theft Auto not only provided the blueprint for the modern sandbox crime game but consistently sets the bar for the genre.